Design Services
Ten Departments, One Building
Almost everything an evening needs is made in-house. These are the departments that make it.
An immersive world only holds together if every part of it was designed by people in the same conversation. So the work is not brokered out and coordinated afterwards — it is written, drawn, built, rigged, lit, dressed, cast and called under one roof, to one drawing. What follows is what each department actually does.

Storytelling
The department that runs first. Everything else is the consequence of what is decided here.
Brand Clients
- Curation
- Objective Mapping
- Budgeting
- Concept Creation and Development
- Immersive Design, Development and Delivery
- Scenography and Spatial Storyboarding, Content and Narrative
Destination and Travel Clients
- Journeys with Narrative and Story at the Heart
- Your Story Told Through the Places You Visit
- Bespoke Travel Curation
Private Clients
- Story Discovery
- Theme Guidance
- Immersive World Development
- Venue and Location Sourcing
- Investment Guidance
- Entertainment
- End-to-end Design, Development and Delivery

Production Design
The department that builds the thing. Set, structure, and everything that has to hold weight and survive a get-out.
Set Design
- Scenic Artistry
- Material Consideration and Sourcing
Fabrication and Building
- Carpentry — Joinery, Veneering, Hand-finishing, Carcassing, Assembly
- CNC and Engraving — Precision Cutting, Waterjet, Vinyl, Fabric, Leather, Rubber, Foam, Cork, Plastic, Embroidery
- Metals — Welding, Structural Foundation Fabrication, Metal Sculpting
- 3D Printing
Technical and Crew
- Travel, Crew and Installation
- Method Statements and Risk Assessments
- Structural and Engineering Builds
- Weight Calculations
- Mechanical Engineering
Bespoke
- Furniture and Prop Building
- Upholstery
- Fabric Design
- Puppetry and Animatronics
- Prosthetics
- Magic, Special Effects and Illusion
- Drone Design

Stage Craft
Staging, rigging and the logistics that decide whether a build is possible in the building you have chosen.
Staging Design
- Stage Construction
- Stage Operations
- Stage Technical
- System Operations
- Logistics
- Graphics

Theatre and Performance
Casting, choreography and the disciplines that make a room feel inhabited rather than decorated.
Dance
- Casting
- Choreography
- Narrative
Drama
- Casting
- Management
Music
- Composition
- Instrumentation
- Arrangement
- Rehearsal and Performance
Puppetry
- Design and Creation
- Animatronics
- Marionette
- Animals
Flying and Flight
- Automation
- Acrobatics
- Height
- Equilibristics — Tightrope, Balancing, Walking
Circus
- Illusion
- Speciality Acts — Water, Fire, Strongmen, Escapology and Risk
- Stilts
- Clowns
- Walkabouts
- Contortion
Management
- Casting
- Dialect
- Show Callers
- Stage Management

Floral and Landscape
Floral treated as structure rather than dressing — which is why it is engineered before it is arranged.
Floral Creative
- Concept and Development
- Advice and Sourcing
Design and Build
- Sculpture
- Armature
- Structure and Metal Works
- Free-standing Floral Design
- Tablerunners
- Suspension
- Trees
Floral Art
- Tapestry
- Printing
- Installation
- Pressing
- Ice
- Dried and Artificial
Large Scale
- Temporary Gardens
- Mazes
- Planting
- Landscaping

Lighting
Every colour decision on this page is made under the light it will finally be seen in. This is that light.
Lighting
- Lighting Design
- Immersive Installations
- Theatrical Integration
- Intricate Set Lighting
- Suspension and Aerial Lighting
- Venue Lighting Design and Installation
- Complex Lighting Schemes
- Video Mapping and Projection
- Drone Design Displays
- Emergency Lighting and Pre-event

Props and Antiques
The close-range detail. The things a guest picks up, and the reason the spell survives being touched.
Props
- Prop Design and Fabrication
- Prop Sourcing
- Props Special Effects — Fire, Water, Smoke, Movement
- Prop Restoration
- Furniture Restoration
Styling
- Styling
- Dressing
Fine Antiques
- Objects Sourcing
- Rare Books
- Transport and Storage

Hair, Make-up and Wardrobe
Anyone a guest speaks to is part of the design. This is where that is built.
Hair
- Hair Styling
- Wig Design, Construction and Styling
Make-up
- Artists
- Period Make-up
- Prosthetics
- Special Effects
Wardrobe
- Costume Design, Construction and Styling
- Immersive Costume Hire
- Bespoke Character Design, Construction and Styling
- Accessories

Audio, Video and Media
The element nobody photographs and nobody forgets, designed rather than booked.
Audio Design
- Playlists
- Soundscapes
- Sound Effects
- Composition and Orchestration
- Editing
- Translation
Audio Technical
- Amplification
- Recording
- Broadcast
- Audio Production
Video and Media Design
- Brief Construction
- Storyboarding
- Casting and Talent Sourcing
- Editing
- Voiceover
- Directing
- Full Feature Films
- Philanthropy
- Technology
Video and Media Technical
- Recording
- Broadcast
- Video Production
- Podcast and Interview Equipment

Stage Management
On the night, one person holds the running order. This is the department that makes an evening land on cue.
Stage Management
- Show Calling
- Technical
- Special Effects
- Movement
Production Control
- Scheduling
- Budget Management
- Quality Control
Why It Matters That They Are One Studio
One drawing, not ten quotes.
When the set, the light and the floral are designed together, nothing has to be value-engineered at the last minute to make two suppliers agree.
The awkward questions come early.
Weight calculations, rigging points and get-out times are known while the idea is still on paper, which is the only time they are cheap to solve.
One person calls the night.
Every department answers to the same show caller, so the evening runs to a running order rather than to whoever is loudest on the radio.