Immersive Event Design
Ten worlds, built to order, for people who would rather their guests were somewhere else entirely.
I design immersive events for private clients, luxury brands and cultural institutions. The work is world-building. A guest comes through a door, arrives somewhere that does not exist, and stays there until the cars come. The studio is in London and we build wherever the building is.
What Immersive Actually Means
The word gets attached to anything with a projector in it. What I mean by it is narrower, and harder to do. A room has worked when a guest stops noticing they are at an event — when the architecture, the light, the sound, the service and the food are all telling the same story and not one of them breaks it.
Decor comes last. It is the visible edge of decisions made months earlier, and it cannot rescue a room that was never designed as a single thing. That is the difference between a world and a marquee with a theme bolted on.

How The Work Is Done
Arrival sets the ceiling.
Whatever a guest feels in the first ninety seconds is the highest the evening will reach. So the door is designed before the table plan, and it is designed first every time.
Height is cheaper than width.
A room that goes up feels larger than a room that goes out, and it costs less to fill. Most budgets are spent at eye level, which is the one place guests stop looking after an hour.
Colour is chosen under the light it will be seen in.
A scheme picked in daylight is not the scheme your guests will see at nine at night. Candlelight sits far warmer than anything you chose it under; terracotta goes gold, cool pinks go grey, and a white you were pleased with turns something closer to cream.
The sound is designed, not booked.
Music is the element nobody photographs and nobody forgets. It sets the pulse of a room before the first drink lands.
One thing is always left unresolved.
A world that answers every question is a set. A world that holds something back is a place, and guests keep exploring it all night.
The last ten minutes are built like the first.
An evening is remembered from its ending backwards. So the close is designed with the same care as the arrival — the light drops, the room quietens on cue, and nobody is standing in a corridor waiting for a coat.
The Ten Worlds
Each of these is a full design language rather than a colour scheme — built once, documented, and buildable again at any scale. Go into any of them and you will find the rooms we have already made.
Immersive Fantasy WorldsMagic played straight, without a wink to camera.
Immersive Literature WorldsA novel you can walk into, and a mystery that resolves by dessert.
Immersive Horror WorldsDread built properly, which is far more about restraint than gore.
Immersive Romance WorldsThe biggest stage a love story can be given.
Immersive Gastronomic WorldsWhere the food is the narrative rather than the interval.
Immersive High Society WorldsGatsby’s champagne and Downton’s stiff upper lip, both done seriously.
Immersive Christmas WorldsThrough the wardrobe, or an evening with the Ghost of Christmas Past.
Immersive Sci-Fi WorldsWorlds that could not exist, engineered so they hold up close.
Immersive Discovery WorldsExploration, expedition, and rooms that reward the curious.
Immersive Ancient WorldsAntiquity at a scale that makes a modern room disappear.
Where They Have Been Built
Most of the rooms we work in were never meant to hold an event — museums after hours, private houses, galleries, buildings with opinions of their own — which is usually what makes them worth having.
Among the evenings built inside them: a Surrealist Ball for private clients, a fundraising evening for War Child, a Tuscan summer inside Waddesdon Manor for the Rothschild family, and a Winston Churchill evening staged in period.
We are an approved partner of Langham Hospitality Group, Westminster Abbey, The Design Museum, LSO St Luke’s, Hotel Café Royal and the Royal Horticultural Society — credentials that we are extremely proud of.

Start A Conversation
Tell us the date, the number and the building, and we will tell you honestly what can be built inside it. If there is no building yet, that is a better place to start.